![time wasted on lol time wasted on lol](https://i.pinimg.com/originals/a8/2f/bb/a82fbbcd553cc98c8ff513cb3c45d33c.jpg)
Do you have any idea how many tens of billions they lost before AWS started turning a profit and over how many years? Losing a few million a month while finding a winning solution to MMO’s is child’s play. Just because something gets put out does not mean nobodys working on something else that isnt out yet.įrankly I’m looking forward to Amrine and Starstone mutations someday.Īmazon will get their growth when they’re ready to.
#TIME WASTED ON LOL SKIN#
You have dungeon teams, you have skin teams, you have vfx artists, all of which can work on different and multiple things. More PVP stuff is coming, but that’s a different group of developers. If you count mutations were averaging a new dungeon a quarter, which Scott said he would like to continue. Just like the dungeon will in the next day or so, just like the new zones will in the next few months. These little festivals bring people in, and those people buy things from the cash shop’s while they’re participating in the PvE content. Non PvP content is king in generating revenue from Cash shops. ESO, FFXIV, GuildWars2, BDO, they all have cash shops that are raking in the money. PVE players spend money in the cash shops. Using industry standard metrics on weekly hours played NW is probably around 200k monthly active users, and that’s skewing it higher on the hours because it’s an MMO. Game raked in over 9 million played hours in July, close to ten million. That group is going to literally be at the bottom of the ARPU charts. The PvP crowd is generally toxic and God knows how many have quit the game over toxicity and just in general I’ve noticed PVP players quit after getting beat lol. How much money have you spent in the cash shop a month?