![texturepacker tutorial texturepacker tutorial](https://media.indiedb.com/images/articles/1/197/196907/auto/hZAVvR3.png)
You drag all the desired images there and it will create an optimized file for Kwik 2 (don’t forget to set the Data Format to Kwik 2): Using this software is relatively simple.
![texturepacker tutorial texturepacker tutorial](https://media.indiedb.com/images/articles/1/197/196907/auto/3fs8qSi.png)
The example was created with Texture Packer. In the example below, you can see several images mixed, making the sprite sheet file size of 476×496 pixels. For example, instead of creating a 15×15 pixels frame, set the canvas for 16×16 pixels.Īn optimized frame sheet contains all elements (frames) in different positions, to avoid any empty space (saving memory). It is a good practice to set your frames multiples of 8 for better texture memory performance.
TEXTUREPACKER TUTORIAL HOW TO
For more info on how to use it, check this video: You can create a same size frame sheet file using the free Sprite Sheet Exporter script, installed with Kwik. Kwiksher’s Sprite Sheet Exporter for Photoshop In the example below, there are 8 cats with the same size of 512×256 pixels, making the sprite sheet file size of 1024×1024 pixels. A same size frame sheet contains all elements (frames) with the same dimensions. SpriteSheets – TheMovie – Part 2 by Code’n’Web SpriteSheets – TheMovie – Part 1 by Code’n’Web To learn more why to use them, I strongly recommend the amazing video made by Andreas Löw, from Code and Web, creator of Texture Packer (more on that below) and Physics Editor, two great tools for the Kwik user arsenal: A sheet is basically an image file with a bunch of images, representing one (or several) animation sequence. Sprite sheets are commonly used in games and storybooks.
TEXTUREPACKER TUTORIAL FULL